GoGreen Technologies Great Project On Educating Youths In Digital Sustainability With Emphasis On The Girl Child| Cohort 4

Project ManagerAwejan Emmanuel

Project Coordinator: Ngonge Meiva

Resource Manager: Mapong Louise

AN OVERVIEW OF GOGREEN TECHNOLOGIES (GG TECH)

GoGreen Technologies (GG Tech) is a non-governmental organization that gives young people—especially girls—the skills they need to live in our difficult environment. Its main goal is equipping youth with skills for careers in agriculture, digital, leadership, entrepreneurship, education, and volunteerism. GoGreen Technologies, or GG Tech, views developing the next generation of leaders as a duty rather than an option.

OBJECTIVES OF GOGREEN TECHNOLOGIES (GG TECH)

  • Training youths as green world builders that can develop a sustainable life.
  • Educating youths especially the girl child on technological sustainability which will help ensure positive impact in the digital world.
  • Bringing into their minds adequate information that can cause a turnaround in their perception. 
  • To awaken the skills and potentials of leaders that can manage the future.

GOGREEN TECHNOLOGIES (GG TECH) CAPACITY

A group of highly skilled and experienced human resources work for GoGreen Technologies (GG Tech), implementing projects. For the project activities to be implemented successfully, the organization shares experiences, monitors on a regular basis, and takes prompt action. Its goal is to guarantee that young people receive assistance in developing their digital abilities and capabilities.

LEGAL STATUS

Registered as nonprofit organization under the service of social and cultural affairs

Registration Number: 1425/G.37/084/VOL, I/SASC

PROJECT INTRODUCTION

Traditional teaching approaches are gradually being replaced by digital learning. Given how quickly classrooms are evolving, it is advisable to set aside teaching and learning strategies that one may recall from their time in school and consider more recent approaches that make use of digital learning tools and technologies. The way that digital learning is incorporated into the classroom can range from utilizing simple tablets in place of paper to using sophisticated software and equipment in place of basic pens. Technology and digital learning help young people build efficient self-directed learning skills.

They can recognize what they need to learn, locate and utilize online resources, apply the knowledge to the current issue, and even assess the comments they receive. This increases their efficiency and productivity. GoGreen Technologies(GG Tech) believes that digital learning and technology not only engage young people but also help them build critical thinking abilities, which are the cornerstone of the development of analytical reasoning.

OBJECTIVES OF THIS TRAINING COURSE

  • Develop the skills and confidence of educators in the appropriate and effective use of digital technology to support learning and teaching.
  • Improve access to digital technology for all learners
  •  Ensure that digital technology is a central consideration in all areas of curriculum and assessment delivery.
  • Empower youths especially the girl child on change to drive innovation and investment in digital technology for learning and teaching.
  • Building Digital Entrepreneurs that will shape the world of Technology in Africa.

PROJECT GOAL

By the end of this cohort 4, we want to empower at least 1000 youths, with a focus on the girl child in Buea, Cameroon, who will either generate employment chances for themselves by learning computer and digital skills, or they will receive employment prospects as skilled citizens.

MISSION

To help create the basic necessities and priorities of our community especially the youths and empower them towards building a digital world and a self-reliance 

VISION

To empower the youth especially the girl child with the knowledge and skills needed to become digital sustainability champions, shaping a future where technology is harnessed for positive global impact, innovation, and self-reliance.

PROJECT SUMMARY

The project’s goal is to give young people—especially girls—the essential digital skills they need to thrive and contribute in the quickly evolving world of today. The initiative aims to address the problems associated with the digital divide and give underprivileged youth the knowledge and resources they need to either find employment or start their own businesses in the digital sphere.

Our project aims to solve the problem of limited access to digital learning and work prospects, which disproportionately affects young people without jobs in areas prone to crises. The primary objective of the capacity building program in Buea City is to reduce unemployment by providing thorough training in digital sustainability to at least 1000 adolescents, with a focus on girls.

PROBLEM STATEMENT

Digital learning is quickly replacing traditional teaching approaches in this age of fast digital revolution. But this change is not keeping up with our youth’s evolving needs, particularly those impacted by the current problems in Cameroon’s Anglophone regions. Numerous young people—especially girls—have lost their familiar surroundings, and there are significant barriers preventing them from accessing high-quality education and career possibilities. In addition, youth unemployment is high because young people lack IT skills, which are in high demand in today’s labor market.

The disparity in technical skills and digital literacy further marginalizes youth, especially girls, and reduces their ability to contribute to economic development and secure sustainable livelihoods. In order to empower adolescents, particularly females, and provide them with the fundamental digital skills and information they need for sustainable futures, it is imperative that this issue be addressed.

RATIONALE OF THE PROJECT

With or without computer education, this project seeks to empower Buea’s young, both male and female, especially those who have moved from places ravaged by war. We launched this effort in response to a critical need that we saw in our neighborhood. Many young people are struggling with e-learning obstacles and employment-related problems as a result of the ongoing Anglophone difficulties. Our initiative uses secondary sources to ensure that it is relevant at both the local and national levels by addressing these challenges. We are dedicated to giving these young people the digital skills they require to successfully navigate the modern world, enhancing their chances in the face of difficulty.

PROPOSED PROGRAM

Improving youths’ educational standards in the direction of digital sustainability is the project’s main goal. The project’s specific goal is to get Buea’s youths involved in advocating for youth digital education and support. to improve young people’s quality of life by implementing digital development in the main tasks to be completed.

ACTIVITIES OF THE PROJECT

The program will be based on web development (word press), social media management, Graphic design, and General Computer. These activities are meant for Cohort 4.

I. GENERAL COMPUTER

Description

General computer literacy is essential for youths in today’s digital world as it provides fundamental skills needed to navigate modern life and excel in various fields. It encompasses understanding basic hardware and software operations, which are crucial for communication, education, and entertainment purposes. Proficiency in computers enhances career readiness across diverse industries, fostering critical thinking and problem-solving abilities necessary for troubleshooting and analyzing digital tools.

Moreover, it promotes responsible digital citizenship by imparting knowledge about online safety, data privacy, and ethical technology use. Ultimately, computer literacy empowers youths to innovate, create, and express themselves digitally, unlocking opportunities for personal growth and professional success in a technology-driven society.

Objectives of the course

  • Students will attain a foundational understanding of how computers work, including knowledge of hardware components (like CPU, RAM, storage devices) and software applications (such as operating systems, word processors, and web browsers).
  • Students will develop practical digital skills that are essential in both academic and professional settings.
  • Students will learn to cultivate awareness and competence in navigating the digital landscape safely and responsibly

Course outline

  • Introduction to computer
  • Microsoft Word
  • PowerPoint
  • Excel
  • Final Project

II. GRAPHICS DESIGNING COURSE

Description

It can be defined as the art or the skill of bringing texts and pictures in texts and magazines, advertisements and books. It can also be defined as the art, the profession whose activity consists of projecting visual communication intended to transit specific messages to specific social groups, with specific objectives.

Objective of the course

  • Students will be able to do Adobe Photoshop and Adobe Illustrator.
  • Students will be able to do branding, artistic drawing, signage, images and so on.
  • They will able to communicate and interpret visual messages

Course outline

  • Introduction
  • Image Size and Resolution
  • The Toolbox, Tool Options Bar and History Palette
  • The Layers Palette, Saving Files, and File Formats
  • Using and Understanding Color in Photoshop
  • Making Selections
  • Using Type
  • Final Project

III. SOCIAL MEDIA MANAGEMENT (SCM)

Course Description

Social media management is a contemporary highly topical theme in the business community today. Though highly topical, it is an underrated branch of Marketing businesses via the Internet by many due to their misconception. This course will build social media managers who then could perform a leading role in conducting social media presence and enjoy a very indispensable position in any corporation.

This course does not require any prerequisite; however, it is best suited for those with good background knowledge in Language. It is vital to note SCM cuts across a variety of sectors such as; Arts, Social Sciences, management sciences and Science itself.

Course Objectives

  • Broadly, this course seeks to provide students with an understanding of social media products.
  • It seeks to examine policies, aims and ideas behind the models of the virtual Street (the Internet).
  • To enable students, understand the relationship between Managing Platforms on the virtual Street, Time and a wide range of stakeholders (the public and society at large).
  • To help students develop critical skills and competencies concerning SCM.

Course outline

  1. Introduction
    • Social Media; The virtual on the street
    • Navigating the social jungle
    • Implementation guide
    • Job description
    • Manager reputation gatekeeper
  2. Introduction and theoretical background
    •  New institutional theory and social media managing
    • Roles of the manager
    • Competencies needed
    • Tools and software types
    • Responsibilities
  3. Social media responsibility
    • Public relations and corporate social responsibility
  4.  Personal grooming
    • Where to post job
    • The need for further research
    • Final Project

IV. WEB DEVELOPMENT (Word Press)

We understand that there are youths interested in web development but cannot code. This category of youths will be given a special training program in web development which requires little or no coding skills known as Word Press Web development.

COURSE DURATION

1 month that is 4 weeks.

This calendar applies to the rest of the weeks that the training will take place.

DaysCourse/ Time/ Location
SundayAll four courses/ From 2:00pm to 5:00pm Location: Buea

LONG TERM IMPACT

This project will equip marginalized and unemployed youth with comprehensive digital expertise, transforming them into self-reliant individuals who not only secure gainful employment but also drive innovation, economic prosperity, and sustainable livelihoods within their communities.

GOGREEN TECHNOLOGIES (GG TECH) PROJECT SUSTAINABILITY PLAN

1. Beneficiary Involvement and Practice:

  • Beneficiaries will actively participate in project design, fostering a sense of ownership and practical application of the knowledge acquired during training.

2. Professional Internship Opportunities:

  • Exceptional trainees will be offered professional internships to gain hands-on experience in the digital economy, keeping them engaged and enhancing their skills.

3. Continuous Follow-Up and Group Assignments:

  • Youth will be organized into groups with ongoing assignments to ensure they remain actively engaged. This helps them apply their skills and knowledge effectively.

4. Long-Term Project Continuation:

  • The project will run every semester for the foreseeable future, ensuring consistent support for the community. Our goal is to reach a minimum of 10,000 youths especially girls in Buea over the next five years, with plans to expand our reach each semester.

5. Strategic Partnerships:

GoGreen Technologies will establish partnerships with local companies, enterprises, organizations, and related entities. These partnerships will serve to:

  • Extend training opportunities beyond the project’s scope, enabling beneficiaries to continue their learning in professional settings.
  • Promote a seamless transition from education to employment or entrepreneurship.
  • Enhance the exposure of youths to the professional world, broadening their horizons and opening doors for future opportunities.

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