Educating Youths On Digital Sustainability With Emphasis On The Girl Child- Cohort Five(5)
Project Manager: Awejan Emmanuel
Project Coordinator: Ngonge Meiva
Resource Manager: Mapong Louise
AN OVERVIEW OF THE ORGANIZATION
GoGreen Technologies (GG Tech) is a non-governmental organization that equips youths, particularly girls, with the necessary skills to survive in our challenging world. Its primary objective is to prepare young people for jobs in digital, agricultural, leadership, business, teaching, and volunteer work. GoGreen Technologies, or GG Tech, considers it a responsibility rather than an option to develop the next generation of leaders.
OBJECTIVES OF THE ORGANIZATION
- Training youths as green world builders that can develop a sustainable life.
- Educating youths especially the girl child on technological sustainability which will help ensure positive impact in the digital world.
- Bringing into their minds adequate information that can cause a turnaround in their perception.
- To awaken the skills and potentials of leaders that can manage the future.
ORGANIZATION CAPACITY
Project implementation is done by a group of highly qualified and experienced human resources working at GoGreen Technologies (GG Tech). To ensure the successful implementation of project activities, the organization must promptly take action, monitor on a regular basis, and share experiences. Ensuring that youth receive support in enhancing their digital skills and capacities is its aim.
LEGAL STATUS
Registered as nonprofit organization under the service of social and cultural affairs
Registration Number: 1425/G.37/084/VOL, I/SASC
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INTRODUCTION
The Educating Youths On Digital Sustainability With Emphasis On The Girl Child- Cohort Five(5) must be carried out because digital learning is progressively taking the place of traditional educational methods. It is advisable to put aside teaching and learning tactics that one may remember from their time in school and take into consideration more modern approaches that make use of digital learning tools and technologies, given how quickly classrooms are moving. Digital learning can be used in the classroom in a variety of ways, from substituting basic pens with complex software and equipment to employing tablets in place of paper. Youth can develop effective self-directed learning skills with the aid of technology and digital learning.
They are able to identify the information they still need to acquire, find and use online resources, apply that information to the current problem, and even evaluate the feedback they get. Their production and efficiency both rise as a result. Young people are not only engaged by digital learning and technology, but they also develop critical thinking skills, which are essential for the growth of analytical reasoning.
OBJECTIVES OF THIS TRAINING COURSE
- Develop the skills and confidence of educators in the appropriate and effective use of digital technology to support learning and teaching.
- Improve access to digital technology for all learners
- Ensure that digital technology is a central consideration in all areas of curriculum and assessment delivery.
- Empower youths especially the girl child on change to drive innovation and investment in digital technology for learning and teaching.
- Building Digital Entrepreneurs that will shape the world of Technology in Africa.
PROJECT GOAL
By the end of Educating Youths On Digital Sustainability With Emphasis On The Girl Child- Cohort Five(5), we must have empowered at least 1050 young people, with a particular emphasis on girls in Buea, Cameroon. These youths will either create work opportunities for themselves by developing their digital and computer abilities, or they will be given opportunities to find employment as skilled citizens.
MISSION OF THE EDUCATING YOUTHS ON DIGITAL SUSTAINABILITY WITH EMPHASIS ON THE GIRL CHILD- COHORT 5
To help create the basic necessities and priorities of our community especially the youths and empower them towards building a digital world and a self-reliance
VISION OF THE EDUCATING YOUTHS ON DIGITAL SUSTAINABILITY WITH EMPHASIS ON THE GIRL CHILD- COHORT 5
To empower the youth especially the girl child with the knowledge and skills needed to become digital sustainability champions, shaping a future where technology is harnessed for positive global impact, innovation, and self-reliance.
PROJECT SUMMARY
Giving young people—especially girls—the fundamental digital skills they need to prosper and make a positive contribution in today’s rapidly changing world is the project’s main objective. By addressing the issues surrounding the digital divide, the program hopes to provide young people from disadvantaged backgrounds with the skills and tools they need to enter the workforce or launch their own digital ventures.
Our project intends to address the issue of young people without jobs in crisis-prone areas being disproportionately affected by limited access to digital learning and employment opportunities. The main goal of Buea City’s capacity building initiative is to lower unemployment by giving at least 1050 teenagers—with a focus on girls—in-depth instruction in digital sustainability.
PROBLEM STATEMENT
In this era of rapid technological advancement, digital learning is rapidly displacing traditional teaching methods. However, this shift is not keeping up with the changing requirements of our youth, especially those affected by the ongoing issues in Cameroon’s Anglophone regions. Many youths, particularly females, have lost their familiar environments, and substantial obstacles stand in the way of their ability to pursue excellent educational and employment opportunities. Furthermore, the high rate of unemployment among young people can be attributed to their lack of IT skills, which are highly valued in today’s job market.
The disparity in technical skills and digital literacy further marginalizes youth, especially girls, and reduces their ability to contribute to economic development and secure sustainable livelihoods. In order to empower adolescents, particularly females, and provide them with the fundamental digital skills and information they need for sustainable futures, it is imperative that this issue be addressed.
RATIONALE OF THE PROJECT
This project aims to empower Buea’s youth, male and female, with or without computer education, especially those who have relocated from war-torn areas. We started this project in response to a pressing need we observed in our community. A large number of youth are facing challenges relating to e-learning and job-related issues as a result of the persistent Anglophone issues. By addressing these issues, our effort makes use of secondary sources to guarantee that it is pertinent at the local and national levels. Our goal is to improve these young people’s chances in the face of adversity by providing them with the digital skills they need to navigate the modern world.
PROPOSED PROGRAM
The primary objective of the initiative is raising the educational standards for young people in the direction of digital sustainability. The project’s particular objective is to engage Buea’s children in the advocacy of youth digital education and support. to enhance the quality of life of youth by incorporating digital development into the primary tasks that need to be accomplished.
ACTIVITIES OF THE PROJECT
The program will be based on web development (word press), social media management, Graphic design, and General Computer. These activities are meant for Educating Youths On Digital Sustainability With Emphasis On The Girl Child- Cohort Five(5).
I. GENERAL COMPUTER
Description
In today’s digital world, general computer literacy is crucial for young people because it gives them the foundational skills they need to succeed in a variety of industries and navigate modern life. It includes knowing the fundamentals of both hardware and software, which are essential for entertainment, education, and communication. Computer proficiency fosters critical thinking and problem-solving skills that are essential for troubleshooting and analyzing digital tools, enhancing professional preparation across a variety of industries.
Additionally, it encourages responsible digital citizenship by disseminating information on data privacy, internet safety, and moral technology use. In the end, computer literacy gives young people the ability to invent, create, and express themselves online, opening doors to prospects for both professional and personal development in a culture that is heavily reliant on technology.
Objectives of the course
- Students will attain a foundational understanding of how computers work, including knowledge of hardware components (like CPU, RAM, storage devices) and software applications (such as operating systems, word processors, and web browsers).
- Students will develop practical digital skills that are essential in both academic and professional settings.
- Students will learn to cultivate awareness and competence in navigating the digital landscape safely and responsibly
Course outline
- Introduction to computer
- Microsoft Word
- PowerPoint
- Excel
- Final Project
II. GRAPHICS DESIGNING COURSE
Description
It is the ability to effectively combine text and images in books, periodicals, ads, and other written works. It may also be described as an art form or a profession whose work involves projecting visual communication with the goal of achieving particular goals and messages to particular social groups.
Objective of the course
- Students will be able to do Adobe Photoshop and Adobe Illustrator.
- Students will be able to do branding, artistic drawing, signage, images and so on.
- They will able to communicate and interpret visual messages
Course outline
- Introduction
- Image Size and Resolution
- The Toolbox, Tool Options Bar and History Palette
- The Layers Palette, Saving Files, and File Formats
- Using and Understanding Color in Photoshop
- Making Selections
- Using Type
- Final Project
III. SOCIAL MEDIA MANAGEMENT (SMM)
Course Description
In today’s corporate community, social media management is a modern and hot topic. Despite being very relevant, many people underestimate this aspect of online business marketing because of their misconceptions. This course will develop social media managers who can take the lead in managing a company’s social media presence and hold a highly valuable position in any organization.
Although there are no prerequisites for this course, it is best suited for students who have a solid foundation in language. It is important to remember that SMM affects many other fields, including the arts, social sciences, management sciences, and science itself.
Course Objectives
- Broadly, this course seeks to provide students with an understanding of social media products.
- It seeks to examine policies, aims and ideas behind the models of the virtual Street (the Internet).
- To enable students, understand the relationship between Managing Platforms on the virtual Street, Time and a wide range of stakeholders (the public and society at large).
- To help students develop critical skills and competencies concerning SMM.
Course outline
Introduction
- Social Media; The virtual on the street
- Navigating the social jungle
- Implementation guide
- Job description
Manager reputation gatekeeper
- Introduction and theoretical background
- New institutional theory and social media managing
- Roles of the manager
- Competencies needed
- Tools and software types
Responsibilities
- Social media responsibility
- Public relations and corporate social responsibility
Personal grooming
- Where to post
- The need for further research
- Final Project
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IV. Web development (Word Press)
We are aware that some young people are drawn to web development but are not proficient coders. This group of young people will get access to a unique web development training curriculum called Word Press Web development, which requires little to no coding knowledge.
COURSE DURATION
1 month that is 4 weeks.
This calendar applies to the rest of the weeks that the training will take place.
Days | Course/ Time/ Location |
Sunday | All four courses/ From 2:00pm to 5:00pm Location: Buea |
LONG TERM IMPACT OF THE EDUCATING YOUTHS ON DIGITAL SUSTAINABILITY WITH EMPHASIS ON THE GIRL CHILD- COHORT 5
Through the provision of complete digital skills, this initiative will enable marginalized and jobless adolescents to become self-sufficient persons capable of securing gainful employment as well as promoting economic success, innovation, and sustainable livelihoods in their communities.
SUSTAINABILITY PLAN OF THE EDUCATING YOUTHS ON DIGITAL SUSTAINABILITY WITH EMPHASIS ON THE GIRL CHILD- COHORT 5
1. Beneficiary Involvement and Practice:
- Beneficiaries will actively participate in project design, fostering a sense of ownership and practical application of the knowledge acquired during training.
2. Professional Internship Opportunities:
- Exceptional trainees will be offered professional internships to gain hands-on experience in the digital economy, keeping them engaged and enhancing their skills.
3. Continuous Follow-Up and Group Assignments:
- Youth will be organized into groups with ongoing assignments to ensure they remain actively engaged. This helps them apply their skills and knowledge effectively.
4. Long-Term Project Continuation:
- The project will run every semester for the foreseeable future, ensuring consistent support for the community. Our goal is to reach a minimum of 10,000 youths especially girls in Buea over the next five years, with plans to expand our reach each semester.
5. Strategic Partnerships:
GoGreen Technologies will establish partnerships with local companies, enterprises, organizations, and related entities. These partnerships will serve to:
- Extend training opportunities beyond the project’s scope, enabling beneficiaries to continue their learning in professional settings.
- Promote a seamless transition from education to employment or entrepreneurship.
- Enhance the exposure of youths to the professional world, broadening their horizons and opening doors for future opportunities.
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